I do GFX, operations, project management, QA, and acquisition scouting across the Roblox space. Currently Senior Operations Manager at Cheesy (7M subs). My work has helped power 300M+ player visits.
I'm Anish — Senior Operations Manager at Cheesy (7M subs), GFX artist, project manager, QA tester, and acquisition scout in the Roblox space.
I make teams faster and games look better — from cinematic thumbnails to clean roadmaps and tight bug pipelines. I have direct connections with major Roblox YouTubers and developers.
Moderated communities of up to 4,000 members. Available up to 10 hours/day.
Managing day-to-day operations for Cheesy — coordinating content, team workflows, and keeping everything running smoothly behind the scenes.
QA testing across active titles, building repro-ready bug reports, and scouting acquisition targets — vetting metrics, retention curves, audience fit, and long-term ceiling before deals reach the table.
Running the production layer — owning the roadmap, coordinating dev/test/community tracks, unblocking the team, and making the workflow easier so the game ships on time and stays clean post-launch.
On the QA bench — playtesting builds, hunting edge cases, filing repro-ready reports, and pressure-testing live updates against real player behaviour.
Front-line and senior moderation across multiple Roblox communities, including a peak of 4,000+ members in a single server. Wrote and enforced rules, trained junior mods, de-escalated conflicts, and kept channels healthy.
Brought in by independent studios to organize roadmaps, pair sprints with playtests, and stand up bug-tracking pipelines. Across these engagements my work has helped contribute to 300M+ visits.
Cinematic Roblox character composition with dramatic lighting, glowing outlines, depth staging, and a bold crowd arrangement — built for thumbnails that demand attention.
Additional GFX dropping shortly. Reach out to commission a piece.
Need a thumbnail or character render for your Roblox game? Get in touch.
Beyond client work, I have strong direct connections with major Roblox YouTubers and top developers — useful for playtesting, scouting, and launch reach when projects need real eyes on them fast.
Cinematic Roblox character renders, thumbnail art, and scene compositions that stop the scroll and drive clicks.
Running day-to-day ops — team coordination, workflows, and keeping everything on track at scale.
Roadmaps, sprint planning, stakeholder updates, and the discipline of actually shipping.
Repro-ready bug reports, regression checklists, edge-case hunting, and pre-launch hardening.
Vetting studios and games for fit — metrics, retention, audience overlap, and long-term ceiling.
Direct access to major Roblox YouTubers and devs for playtests, scouting, and launch reach.
Rule design, escalation handling, mod-team training, and keeping large communities healthy.
Need a GFX artist, operations manager, project manager, QA tester, or scout? Reach out below — I read everything.